Final Fantasy XV PC Now Supports Nvidia DLSS Tech


Final Fantasy XV PC finally gets support for Nvidia’s deep learning supersampling or DLSS as it’s known. An update for the game on Steam saw the addition of DLSS according to patch notes released by Final Fantasy XV publisher Square Enix. In addition to this, Nvidia has stated that the feature has also been implemented in its latest GeForce Game Ready driver allowing 60 frames per second at 4K with an Nvidia GeForce RTX 2080Ti at maximum settings. While DLSS is capable of being twice as efficient compared to other anti-aliasing methods, allowing for sharper image quality without a massive drop in performance, you’ll be shelling out a pretty penny to play Final Fantasy XV with this level of fidelity. More so when you consider that the Nvidia GeForce RTX 2080 Ti price is Rs. 105,000 in India ($1,200 in the US).

Also keep in mind that Final Fantasy XV PC DLSS is still in beta. Yes, one of the major promises of the RTX launch (aside from ray-tracing) isn’t complete just yet with the company requesting “feedback on the first DLSS beta so we can continue to train and refine the performance and image quality of the deep learning network via future Nvidia software updates.”

“To enable DLSS, download the Final Fantasy XV Windows Edition update once available on Steam, open the in-game options menu, set your resolution to 3840×2160 (4K) and enable DLSS under Graphics -> Anti-aliasing setting,” a post from Nvidia reads.

It’s interesting to see DLSS added in. Previously it was revealed that DLSS and RTX planned for Final Fantasy XV PC would not see the light of day following the departure of Final Fantasy XV producer Hajime Tabata leaving the company.


If you’re a fan of video games, check out Transition, Gadgets 360’s gaming podcast. You can listen to it via Apple Podcasts or RSS, or just listen to this week’s episode by hitting the play button below.



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Fortnite Deep Freeze PC Bundle Launched in India


The Fortnite Deep Freeze bundle is now available on PC in India. This follows the Fortnite Deep Freeze bundle hitting PS4, Xbox One, and Nintendo Switch last month. Much like the Nintendo Switch and PS4 versions of the Fortnite Deep Freeze bundle, it’s just a code in a box, making the Xbox One version of the Fortnite Deep Freeze bundle the only one to be available on disc (and the only way you can play Fortnite in India without having to change your Xbox One region). The Fortnite Deep Freeze PC bundle price is Rs.1,999 and its available at offline retailers and specialist stores like Games The Shop. Expect it on Amazon and Flipkart soon enough.

Fortnite: Deep Freeze Bundle contents

  • Fortnite Battle Royale game
  • Frostbite Outfit
  • Cold Front Glider
  • Chill-Axe Pickaxe
  • Freezing Point Back Bling
  • 1,000 V-Bucks

Players can also purchase and download the Fortnite: Deep Freeze Bundle digitally through the in-game store and first-party digital marketplaces. This marks Fortnite’s second foray at physical retail. The first was a limited run of Fortnite Save the World on disc that was published by Borderlands 2 hitmaker Gearbox which didn’t make it to India either.

With Fortnite Season 7 in full swing we wonder how many would bother with this variant of the game seeing how the cosmetic items for it appear dated in comparison. In fact, the latest update to Fortnite Season 7 just hit, bringing the Close Encounters limited time mode (LTM) and the Infinity Blade. No, not the classic iOS game, rather the Infinity Blade weapon from the game of the same name.

Close Encounters is an interesting addition to Fortnite’s battle royale mode, bringing jetpacks and shotguns to the fore alongside quicker matches and stat-tracking enabled too. The Fortnite 7.01 update also adds Creative Mode. This will be available to all from December 13. The Fortnite 7.01 update download size is around 150MB on iOS.


If you’re a fan of video games, check out Transition, Gadgets 360’s gaming podcast. You can listen to it via Apple Podcasts or RSS, or just listen to this week’s episode by hitting the play button below.



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Epic Games Announces PC Games Store With 88 Percent Revenue Share for Developers


Epic Games has announced the Epic Games Store. It’s the company’s attempt to take on Steam, the world’s largest PC game digital storefront head on. And while Steam offers developers a 30 percent revenue share that reduces depending on how well a game sells, Epic is giving all developers on the Epic Games Store an 88 percent share of the revenue. A part of this is due to how well Fortnite is doing and Epic seems hellbent on sharing its good fortune.

“As a developer ourselves, we have always wanted a platform with great economics that connects us directly with our players,” said Epic Games founder and CEO, Tim Sweeney in a prepared statement. “Thanks to the success of Fortnite, we now have this and are ready to share it with other developers.”

The Epic Games Store is set to launch at a nebulous date of “soon” and will feature a handful of curated games for Windows PC and macOS. What’s more is, it will be available to “additional games and other open platforms throughout 2019.”

Safe to say, the company is referring to side loading the Epic Games Store on Android just like how Fortnite is playable on Google’s OS.

How Epic manages developer expectations will be a point of concern. With the company taking all of 12 percent, how much effort it puts into curating, discoverability, and sustaining an active user base in its first few months will be telling of its longterm strategy. It also begs the question: what if Fortnite stops being popular? Will it still offer the save revenue share? Either way, the PC games space just got a bit more interesting.


If you’re a fan of video games, check out Transition, Gadgets 360’s gaming podcast. You can listen to it via Apple Podcasts or RSS, or just listen to this week’s episode by hitting the play button below.



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PUBG PC Helps More People Understand What Gaming Is: Acer’s Chandrahas Panigrahi


PUBG Mobile might be all the rage but it appears that PUBG PC isn’t far behind. Last week, Acer hosted the Predator League finals in Mumbai featuring PUBG Corp’s battle royale sensation in what was one of the largest PUBG PC LAN tournaments for the country. While it might seem like Acer’s attempt to legitimise e-sports, the reasons for selecting PUBG are far more simpler. Gadgets 360 caught up with Chandrahas Panigrahi, CMO and Consumer Business Head, Acer India to find out more.

Although PUBG’s ascendance on PC has been remarkable, Counter-Strike: Global Offensive (CSGO) has been the de facto choice for many a competitive gaming league. Choosing PUBG PC over CS:GO had more to do with PUBG PC matches supporting upto 100 players at the same time versus five in competitive CSGO.

“Even though PUBG released just 12 months ago [out of early access], it’s really caught up,” Panigrahi says. “Because it supports 100 players, it allows more people to participate and that was the core criteria why we decided to go with PUBG. It helps in getting more people to understand what gaming is.”

And getting more people to understand gaming is crucial for Acer to widen its audience. The company claims to have a lion’s share of the gaming market and titles like PUBG allow it to expand beyond its current users.

“People are graduating from mobile games to PC games,” he says of a nascent section of Acer’s audience. “We’re close to about 30 percent of the gaming PC market, which is four to five percent of the total category. Consumers typically ask for machines that can handle multiple games like PUBG and Dota 2. Fortunately what’s happening is that the quality of games is going up and that’s when the need for a high-end GPU comes in.”

 

Though ‘high-end’ is a relative term. The most popular laptop models for Acer sport Nvidia GeForce GTX 1050 and GTX 1060 video cards, which are mid-range options at best.

“The Helios 300 is our most popular SKU [stock keeping unit] followed by the Nitro line-up,” he says. “These are largely with Nvidia GeForce GTX 1050 and 1060 cards.”

While Panigrahi claims that the demand for laptops with more powerful cards like the GTX 1070 and 1080 is “growing”, they’re a smaller chunk of the pie.

On the topic of Acer’s users, we wondered who is the typical buyer for its gaming laptops are.

“We’ve understood that the buyer for a gaming machine is very different from a normal buyer for a notebook,” Panigrahi explains. “They’re probably a second or third time buyer. They really understand are what their requirements are.”

At the same time, Acer seems to have adopted a go to market strategy that’s at odds with most other gaming brands, tying up with e-commerce sites such as Flipkart and then targeting offline outlets. We had to ask what’s the reason for this approach when you consider the last high-profile attempt ended rather poorly.

“We started with e-commerce because we’re able to reach out to more gamers faster than the classic brick and mortar route,” he says. “Now we’ve expanded to all.”

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What’s more is, Panigrahi tells us that the online-first approach has been reaping rewards.

“The sales split is almost 60 to 40 in favour of e-commerce,” he says, chalking it to down to consumers who are “evolved” and are aware of what Acer has to offer.

That being said, would an evolved user understand Acer’s price hikes due to dollar fluctuations? Recently, the Indian rupee was at all time low, hovering around 74 and seems to have stabilised around 70. The impact of this has already been felt in certain complementary sectors like video games. Most notably, Call of Duty: Black Ops 4 and FIFA 19 receiving price hikes because of the weak rupee. Panigrahi admits this has been a problem.

“The last four to five months were challenging when it went up from 62 right up to 74, that was hit for us to take,” he says. “We started to adjust the price, but we could not adjust it completely, so we absorbed some of it. We masked it with consumer promos like cashbacks and EMIs to offset the price hikes. Combination of these things helped in the interim. Now we see the dollar stabilising a bit so it’s okay.”


If you’re a fan of video games, check out Transition, Gadgets 360’s gaming podcast. You can listen to it via Apple Podcasts or RSS, or just listen to this week’s episode by hitting the play button below.



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Superman: World’s Finest for PS4, Xbox One, and PC May Be Announced at The Game Awards 2018


It appears that Superman: World’s Finest may just be the next game from Batman Arkham series developer Rocksteady. While the Warner Bros-owned studio is yet to announce a new game, a listing for Superman: World’s Finest has found its way to a game system requirements site for PC titles. While this alone means very little, it is important to note that the same site had Devil May Cry 5 listed an entire month before its official reveal. And since Warner Bros. doesn’t just publish games for PC, it’s safe to say that Superman: World’s Finest would be on PS4 and Xbox One too.

Aside from the aforementioned listing (via ResetEra), Superman: World’s Finest’s existence was set to be revealed at E3 2018 during Microsoft’s conference. Although that did not come to pass. Previous leaks suggested that the game’s antagonist would be Braniac and feature other heroes from the DC Universe as well. Apparently it would have a single-player campaign only. An oddity when you consider how most game companies try to shoe-horn multiplayer or online modes in addition to micro-transactions to make additional profits. With The Game Awards 2018 date and time being December 7 at 7:30am IST, it makes the show a likely candidate for a new game reveal. Particularly when you consider that 10 new games are slated to be announced at the event.

Keep in mind that Rocksteady has been subject to intense rumour and speculation since Batman Arkham Knight was released as to what we could expect from the studio next. In October it was speculated that we’d see it return to the Arkham series with Batman Arkham Universe that was slated for an X018 reveal which never came to pass.

It will be interesting to see if this or Superman: World’s Finest is indeed true. In a post-Spider-Man PS4 world, Batman Arkham Universe and Superman: World’s Finest would have to be really special to stay relevant.


If you’re a fan of video games, check out Transition, Gadgets 360’s gaming podcast. You can listen to it via Apple Podcasts or RSS, or just listen to this week’s episode by hitting the play button below.





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AMD Radeon RX 590 Mid-Range GPU Announced for Full-HD PC Gaming


AMD is introducing a new mid-range GPU, the Radeon RX590, in order to captialise on demand from users looking to upgrade but not spend too much. The Radeon RX590 is not based on a new architecture, but instead a refresh of the current mainstream Polaris architecture. It is AMD’s first GPU to be manufactured on a new 12nm, process which allows for improved performance and yields. Graphics cards based on the new GPU will not replace older models, but will slot in between the Radeon RX 580 introduced last year, and the higher-end Radeon Vega 56. AMD’s recommended retail price is $279 (approximately Rs. 20,000), and cards will be manufactured and sold by XFX, Asus, Sapphire, and PowerColor, amongst others. They will go on sale internationally from November 15.

According to AMD, the Radeon RX 590 is ideal for playing current AAA game titles at 1920×1080, which is the resolution used by 64 percent of gamers today. Compared to the Radeon RX 580 (Review), the new Radeon RX 590 should provide a 12 percent performance boost within the same thermal and power requirements. At that resolution, gamers can expect to see performance of over 60fps in Far Cry 5, Monster Hunter World, PUBG and Fortnite; over 90fps in Battlefield 1, Doom, and Forza Horizon 4; and over 120fps in CS:GO, DOTA 2, Overwatch, League of Legends, and COD: Black Ops 4.

AMD is specifically targeting gamers who are looking to upgrade from a Radeon RX 480 or Nvidia GeForce GTX 970 GPU, which are now a few years old. The Radeon RX 590 is claimed to deliver significant improvements in AAA and esports titles compared to these older GPUs, but isn’t much of an upgrade over the Radeon RX 580. AMD also promises rich and immersive VR experiences.

In terms of specifications, the new GPU has 2304 stream processors grouped into 36 compute units, which is the same as the Radeon RX 580, but they will run at higher base and boost speeds of 1469MHz and up to 1545MHz respectively. Total bandwidth is rated at 7.1 Teraflops. All Radeon RX 590 graphics cards will have 8GB of GDDR5 RAM on a 256-bit memory bus. As with all current AMD GPUs, there will be support for variable refresh rates with compatible FreeSync monitors. Various driver and software features are also supported including the low-level Vulkan rendering API, AMD Radeon ReLive for recording and streaming gameplay, and Radeon Chill which caps and regulates framerates for lower power consumption.

Radeon RX 590 Graphics cards will compete with Nvidia GeForce GTX 1060 models in the market. To make the deal sweeter, AMD is introducing a new game bundle across its product lineup. Three games are free with all purchases of a graphics card or fully built PC with a Radeon RX 590 GPU: Devil May Cry 5, The Division 2, and Resident Evil 2, which together represent significant value. The same free games will also be given free with Radeon RX Vega products, and anyone buying a Radeon RX 580 or Radeon RX 570 will be able to choose two of the three.



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Fallout 76 Can Now Be Played on PS4, Xbox One, and PC


Shared world post-apocalyptic role-playing game Fallout 76 is now playable on PS4, Xbox One, and PC. Despite having a release date of November 14, Fallout 76 servers have gone live early in certain regions such as India and the UK across all platforms. Gadgets 360 was able to play Fallout 76 right now. Progress from the Fallout 76 beta has carried over as well, just as Bethesda said it would. Considering how extraordinarily rough Fallout 76’s beta sessions have been where entire downloads were being erased, it’s nice to see one feature appears to work as intended.

Other sites the world over have noted similar success too. And if you were fortunate to score a copy of Fallout 76 early, keep in mind that there’s a massive day one patch of around 54GB that’s larger than the game’s download size itself. A rampant abuse of user data caps if there was any.

Aside from the standard edition of Fallout 76, there are two special variants of the game as well. These are the Fallout 76 Tricentennial Edition and the Fallout 76 Power Armor Edition.

Fallout 76 Tricentennial Edition

  • Tricentennial Power Armor customisation for the T-51, T-45, T-60, and X-01 Power Armors
  • Tricentennial weapon customisation for the 10MM Pistol, Hatchet, and Laser Rifle
  • Spectacularly Handsome Vault Boy mascot head
  • Patriotic Uncle Sam outfit
  • Celebratory Vault Boy saluting emote
  • First-Class Tricentennial Workshop posters
  • Tricentennial commemorative photo frame

Fallout 76 Power Armor Edition

  • Full-scale wearable T-51 Power Armor helmet with voice modulator, LED headlamp, and VATS sound effects
  • West Tek canvas carrying bag 21×21-inch glow-in-the-dark map of the West Virginia setting
  • 24 Fallout figurines
  • Special Tricentennial steel book with bonus in-game items from the Fallout 76 Tricentennial Edition

The Fallout 76 price is Rs. 4,000 on the PS4 and Xbox One if you pre-order it on disc and starts at Rs. 5,600 digitally ($60 in the US). The PC version of Fallout 76 is $60 (around Rs. 4,300) and is available as a digital download via ‪Bethesda.net‬, Bethesda’s PC game client. As for the Fallout 76 Tricentennial Edition price, it’s $80 in the US and Rs.7,000 in India. The Fallout 76 Power Armour Edition is $199 in the US with Bethesda’s distributor, E-xpress having no plans to bring it to India. Oh and before you ask, the PC version of Fallout 76 is not on Steam.


If you’re a fan of video games, check out Transition, Gadgets 360’s gaming podcast. You can listen to it via Apple Podcasts or RSS, or just listen to this week’s episode by hitting the play button below.



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Sunset Overdrive PC Release Date and Price Revealed


Spiritual prequel to Spider-Man PS4, Sunset Overdrive is finally making it to PC. Developed by Insomniac Games, Sunset Overdrive is an over the top, colourful open-world game that has traversal mechanics not too dissimilar to Spider-Man PS4, and now it has a date and price. The Sunset Overdrive PC price is $20 (around Rs. 1,400) and its release date is November 16 according to an Amazon listing. This follows multiple ratings for the game in countries like South Korea and the US as well as Sunset Overdrive PC appearing on the Steam database.

Usually, Xbox One exclusives that make their way to PC are Windows 10-exclusive, though exceptions like Quantum Break have cropped up in the past, being playable on Windows 7 too. The absence of any hint of Windows 10 in the Amazon listing suggests that Sunset Overdrive PC may not be restricted to Microsoft’s latest OS.

Released in 2014, Sunset Overdrive was one of the more colourful and distinct Xbox One exclusives. Helmed by Spider-Man and Ratchet and Clank developer Insomniac, it had an insane variety of weapons and slick traversal mechanics. Throw in a catchy soundtrack and lengthy, entertaining campaign, it’s perhaps the most underrated game of this generation. It’s heartening to see Microsoft consider it for a PC release which could hopefully introduce it to a wider audience.

Till this day it’s one of the reasons to own Microsoft’s console. And while Xbox chief Phil Spencer has been silent on what to expect in the way of a sequel, that hasn’t stopped developer Insomniac Games from chiming in.

“You’d have to ask Microsoft,” said Insomniac President Ted Price to Game Informer before hinting that it might not be restricted to the solitary game.

“We are passionate about that franchise, and we own it, so you may see more Sunset in the future from us,” Price said. “No promises, and no timeline to speak of, but it is something that represents our willingness to create unexpected experiences.”


If you’re a fan of video games, check out Transition, Gadgets 360’s gaming podcast. You can listen to it via Apple Podcasts or RSS, or just listen to this week’s episode by hitting the play button below.

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Final Fantasy XV PC Nvidia RTX Features Cancelled


All further production on Final Fantasy XV PC has been cancelled. In the light of Final Fantasy XV producer Hajime Tabata leaving Square Enix, slated PC features geared towards the Nvidia RTX line-up of GPUs such as ray tracing and deep learning supersampling (DLSS) have been scuttled. While DLSS is present in a Final Fantasy XV benchmark, it’s not in the full game and is unlikely to be patched in along with ray tracing. Other cancelled features include a robust level editor with enhanced mod support, three out of four promised downloadable content (DLC) episodes, and Comrades, Final Fantasy XV’s multiplayer expansion.

This should come as no surprise given that Tabata was the driving force behind most of Final Fantasy XV’s continued development. With him moving on to start his own indie studio, it seems that Square Enix’s confidence in the game has gone too. Tabata’s departure is at odds with his past statements, previously claiming that Final Fantasy XV enjoyed an “average player satisfaction rate” of 62.4 percent for the game’s scenario in totality which was a reason for the original plan of Final Fantasy XV getting content until 2019. Now, only one DLC episode, Episode Ardyn is in the works and is out in March 2019.

Previously Final Fantasy XV director Hajime Tabata explained that a PC version would take longer to hit than the console versions.

“We could say that something like this would take us more than a year. We should work to adapt the engine, which is very laborious, and from there to develop its course,” he said in conversation with Spanish website Vida Extra (translated by WCCFtech) prior to Final Fantasy XV’s release on the PS4 and Xbox One.

The current trend is to see games release on consoles and PC at the same time. Final Fantasy XV – earlier known as Final Fantasy Versus XIII and exclusive to the PS3 at the time, has had a prolonged development cycle of almost a decade, with a switch of directors too what with Tabata replacing Tetsuya Nomura who is working on Final Fantasy VII Remake and Kingdom Hearts III.

In March 2016, Tabata claimed the company was looking into the possibility of a PC version.

“Unfortunately we weren’t able to do simultaneous development on a PC and console version for XV,” he said in an interview with Engadget. “We had to focus on the console version and our goal was to maximize, optimise everything for the HD consoles. Once that’s done, then we will definitely take a good, hard look at PC and what we need to do, and consider all our options. But right now we aren’t decided, we’re still considering a lot of things.”

In April 2016, he stated that the PC version would be “far superior”.

“I’m quite positive about the idea of developing a PC version, but I would like to make a very different project if possible,” Tabata told French video gaming site JeuxVideo, which was translated by Nova Crystallis. “The reason I’m interested is that a PC version would propel the game to another technical level.” “I have in mind a version of Final Fantasy XV that is more technically developed. This version could incorporate things that we were forced to abandon because of the limitations of home consoles. With the PC, this would be an opportunity to release a version far superior in terms of quality and tech.”

However with his exit from Square Enix it seems that Final Fantasy XV on PC will not live up to fan expectations, being a cautionary tale of how fickle big budget game development can be.


If you’re a fan of video games, check out Transition, Gadgets 360’s gaming podcast. You can listen to it via Apple Podcasts or RSS, or just listen to this week’s episode by hitting the play button below.



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Crackdown 3 Release Date For Xbox One and Windows 10 PC Finally Announced


Microsoft’s oft-delayed open-world action game, Crackdown 3 finally has a concrete release date. The Xbox One and Windows 10 PC exclusive will be playable from February 15, 2019. This was announced during X018, Microsoft’s Xbox fan fest. To celebrate the Crackdown 3 release date reveal, Microsoft is making the original Crackdown free from now until November 30 as a goodwill gesture to fans of the series. The original Crackdown is playable on Xbox 360 and Xbox One via backwards compatibility. It features Xbox One X enhancements such as a sharper resolution.

“Developed by Microsoft Studios in collaboration with Sumo Digital and Elbow Rocket, Crackdown 3 will bring super-powered Agents to New Providence, an action-packed open-world, to take down a criminal corporation using an explosive set of weapons and abilities,” reads a post from Microsoft. “Step up your boom in the campaign on your own or with a friend to unleash cooperative mayhem when Crackdown 3 launches on February 15, 2019. Crackdown 3 is available at launch with Xbox Game Pass and globally on Xbox One and Windows 10.”

A Crackdown 3 release date is welcome news when you consider how often Microsoft had delayed the game in the past. During E3 2017 Microsoft said the game would be out on November 7, 2017. After this it was moved to a more nebulous Spring 2018 release window. Then it was shifted yet again to February 2019. The reason for the delays has been stated as getting all three game modes to work as they should.

How the game is received given its troubled development will be a point of interest. More so when you consider that February 2019 is filled to the brim with game releases including Anthem and Metro Exodus.


If you’re a fan of video games, check out Transition, Gadgets 360’s gaming podcast. You can listen to it via Apple Podcasts or RSS, or just listen to this week’s episode by hitting the play button below.



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